Create, play and share fun learning games for any subject, for all ages, for free!
Works on: Any device with an Internet connection.
Hi-impact says: We were really early adopters of Kahoot! as we immediately saw the impact that it could have right across the curriculum. Basically, it turns anything that can connect to the Internet into a voting / feedback / quizzing response device between teacher and students. Children absolutely love this and it is far from gimmicky as it informs teachers about the progress being made during the lesson in real time and has the ability to export all the responses from pupils into excel as tangible evidence of progress.
Teachers can set up an account for free and then make quizzes, surveys etc quickly and easily. Participants need no login as they simply open the quiz through the browser (even on mobile devices) and get involved. Completely engaging and we have seen it used effectively in all areas of the curriculum from EYFS to 6th Form.
We also love it because it is free and the team at Kahoot! say it always will be.
Time needed to learn how to use it and get going: 20 minutes.
What Kahoot! says about Kahoot!:
Create a fun learning game in minutes (we call these ‘kahoots’), made from a series of multiple choice questions. Add videos, images and diagrams to your questions to amplify engagement!
Social learning promotes discussion and pedagogical impact… whether players are in the same room or on the other side of the globe! After a game, encourage players to create and share their own kahoots to deepen understanding, mastery and purpose.
www.getkahoot.com (teachers go here to get started)
www.kahoot.it (children go here to play)